Feeding Backers - April Kandria Update
The steam demo's now over, and we've started polishing up the next demo. A lot left to do, but we've solidly entered the overall polishing phase of the production. As you might know, the last 10% takes 90% of the time, or something like that anyway! We also have some more news about the Kickstarter...
Kickstarter
We now have a definitive date for the Kickstarter and the new demo: June 13th! The Kickstarter will launch on the same day as the Steam Next Fest, which will offer the new demo to play.
The new demo will feature new quests, areas, challenges, characters, music, and secrets to uncover! Make sure to subscribe to the Kickstarter to get notified when it goes live!
Steam Demo Feedback
The Steam demo is now no longer available, but quite a few people checked it out and sent us feedback about their experience. Thank you very much! A lot of that feedback, such as allowing you to bind multiple buttons to the same action, has now been addressed
We've also taken some of the broader feedback into account. A few told us that they'd gotten lost, so we added a little marker that points you in the direction of the next objective when a new task starts.
The marker is only on screen for a brief while, to avoid it being annoying. The map has also been improved a lot to help you out along the way. Aside from the movement trail that was already in, you can now also place pins on the map, and it'll show the associated quest when you hover over a target hint.
Development
We've added support for mixed font text display, which paves the road for localisation to languages such as Japanese.
Thanks to some local playtesting for the new demo, we've also implemented a bunch of small improvements to the dialogue, platforming, and UI. The next demo's already looking pretty good, and we should be done with it well in time for the Kickstarter.
Finally, we've begun detailing things out in the lower two regions. It'll be a while before testing for that can properly begin, but we're well on schedule for everything so far!
The Bottom Line
Okey, let's look at the roadmap from march.
Incorporate a battle music trackImplement better map navigationPrepare the Kickstarter dataComplete the new demoFix various UI problemsImprove usability features- Implement new enemy types
- Create a new trailer and Kickstarter video
- Finish designing the remaining main story NPCs
- Add detail to region 2 and 3
- Do lots of user testing on the full game content
- Add more side quests and areas
- Implement Steam achievements
Not a ton has moved here, since a lot of time was spent on polishing things up from the feedback we got from the demo, and completing very minor things all over the place. Generally as we near the end of the production, the roadmap is going to move more slowly, as most of the time will be spent on many very small items.
In the meantime, we could really use your help with spreading the word about Kandria's Kickstarter! If you know any friends or communities, tell them about the Kickstarter!
Files
Get Kandria
Kandria
A 2D hack and slash platformer in the post apocalyptic future
Status | In development |
Author | Shinmera |
Genre | Action, Platformer |
Tags | 2D, Action RPG, Atmospheric, Hack and Slash, Pixel Art, Post-apocalyptic, Sci-fi, Singleplayer, Story Rich |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Polish of the game and polish conference - May Kandria Update17 days ago
- Steamed Demos, a Gamedev Expression - March Kandria Update80 days ago
- Kickstarting the Final Stretch - February Kandria UpdateFeb 07, 2022
- 2021 for Kandria in ReviewDec 31, 2021
- Vote for Kandria at the GDWC!Dec 20, 2021
- Slicing the horizon - December Kandria UpdateDec 06, 2021
- GIC, Digital Dragons, and more - November Kandria UpdateNov 07, 2021
- 0.2.2 Demo Release, Gamescom, and other things - September Kandria UpdateSep 05, 2021
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